package com.xuqi.Game;

public interface GameGestureIF
{
	public void Left(float distance);
	public void Right(float distance);
	public void Up(float distance);
	public void Down(float distance);
	public void DoubleClick();
	public void TwoFingerSingleTap();
	public void SetMotionElem();
	public void SetGestureElem(FairyActionIF tetris);
}
